
Nooskewl has over 30 years experience making games. I have decided to move on from those games and focus on my engine, BooBoo. I have made custom engines for over 2 dozen games before developing Shim, which backs BooBoo. It has been used in 4 complete and polished games, and refined in great detail after each, making it perfect for the job.
BooBoo is a unique programming language with a powerful game API, and a bare minimum game engine that gets out of your way, builtin. The builtin API is limited, like a "PlayStation 2.5" fantasy console. You can also extend the API with the easy to use C++ SDK.
BooBoo can be used without building anything. Just your favourite text editor and asset creation tools are needed to create a BooBoo app. The game engine backing BooBoo has been used and refined since 2018. It uses SDL3 and OpenGL to create a simulated fantasy console experience that is fast and feature rich.

Read the BooBoo documentation here...
Also check out the AshEdit quick reference...
AshEdit requires Windows 7, but I plan to look into XP compatibility...
Email me: trent@nooskewl.com
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