Copyright 2022-2026 Nooskewl

BooBoo is a mini language with a simple, but powerful game API.

To run the examples, run ./BooBoo <path/to/data/> or just run BooBoo
to get a launcher (point the launcher to where there is a data/
directory from a BooBoo game or a data.cpa from one.) Press F12 to
exit, F11 to toggle fullscreen.

data/ in the root of the distribution is the default launcher. You can
replace it with your own to autolaunch your game. To autolaunch a CLI
app, name the main script main.boo.

Many of the games only read joystick input, but fudge some keys into
joystick events... so the keys are arrows and z/x.

Your data/ directory can be compressed into data.cpa with compress_dir.
Just enter data/ and run it, and it will create ../data.cpa.

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shim5.json can be put in any data/ directory or you can override
those by placing one in:

Windows:
	%USERPROFILE%\Saved Games\BooBoo

io_scene_x_goobliata is a model import/export for blender 2.78 which
supports armatures/animations. Unfortunately I don't have one for recent
Blender yet.

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DLLs can extend BooBoo. Use the BooBoo SDK and create an
app/dll.txt (or dll.txt for BooBooCLI) with the names of DLLs to
load separated by a newline.

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The portrait example uses a screenshot from the game Broken Pearl
